Showing posts with label animation exercises. Show all posts
Showing posts with label animation exercises. Show all posts
Friday, March 23, 2012
Proud Walk on 16's
Learned alot here...Sometimes less is more..I think if this was a bit slower with more frames inbetween it would read a little better.
E
Labels:
animation exercises,
Elliott Gibson II,
pencil test,
walk
Wednesday, March 21, 2012
Normal Walk on 6's
So yeah! this was the kind of walk I was going for! hmm...so many times I had seen walks on 4's...you lied to me...Ok guys! Save yourself the trouble and get a normal walk by doing your contact's on 6's. In other words 1st Breakdown. 2nd Breakdown(Passing Position) 6. and next one 12...hmmm that does sound familiar though....LOL! I must have fell asleep in class.
Brisk Walk 4's
So I did this walk cycle really trying to get the hang of where my breakdowns can emphasize speed and character. Looks like 4's can really have a guy walking on a mission. LOL!
Thursday, April 14, 2011
Monday, February 7, 2011
Jump Test
Hey guys just need to re address some weaknesess of my animation before jumping into my next one....I notice i had alot of invisible walls hit with trying to create snappiness i need to be careful Also my timing can be a little better...I always find that bouncing ball exercises and jump tests really free my mind to explore and get a better understanding on timing and spacing.
E
E
Friday, April 2, 2010
Video Games
Hey Guys...I love video games..so i did a couple of tributes to the element.
Metal Gear Solid
Exercise: Run in Perspective
Flipbook Version (solving performance)
CG Version
Sonic the Hedgehog
Exercise: Weight Push
Flipbook Version (solving performance)
CG Version
Metal Gear Solid
Exercise: Run in Perspective
Flipbook Version (solving performance)
CG Version
Sonic the Hedgehog
Exercise: Weight Push
Flipbook Version (solving performance)
CG Version
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