Showing posts with label animation exercises. Show all posts
Showing posts with label animation exercises. Show all posts

Friday, March 23, 2012

Proud Walk on 16's



Learned alot here...Sometimes less is more..I think if this was a bit slower with more frames inbetween it would read a little better.

E

Wednesday, March 21, 2012

Normal Walk on 6's




So yeah! this was the kind of walk I was going for! hmm...so many times I had seen walks on 4's...you lied to me...Ok guys! Save yourself the trouble and get a normal walk by doing your contact's on 6's. In other words 1st Breakdown. 2nd Breakdown(Passing Position) 6. and next one 12...hmmm that does sound familiar though....LOL! I must have fell asleep in class.

Brisk Walk 4's



So I did this walk cycle really trying to get the hang of where my breakdowns can emphasize speed and character. Looks like 4's can really have a guy walking on a mission. LOL!

Thursday, April 14, 2011



So here is what i was working on trying to get it into the 11sec club but...you know how things just seem to get in the way....I will have to be strict on my self with Ianimate...lots of self discipline.

Monday, February 7, 2011

Jump Test

Hey guys just need to re address some weaknesess of my animation before jumping into my next one....I notice i had alot of invisible walls hit with trying to create snappiness i need to be careful Also my timing can be a little better...I always find that bouncing ball exercises and jump tests really free my mind to explore and get a better understanding on timing and spacing.

E


Friday, April 2, 2010

Video Games

Hey Guys...I love video games..so i did a couple of tributes to the element.

Metal Gear Solid
Exercise: Run in Perspective

Flipbook Version (solving performance)



CG Version




Sonic the Hedgehog
Exercise: Weight Push


Flipbook Version (solving performance)



CG Version